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The rarely updated blog of Joel Dixon

Viewing blogs tagged Xbox 360

Friday, September 28, 2007

XBLA: Texas Hold'em

# Posted by Joel Dixon at 28/09/2007 09:29:00
Updated by Joel Dixon at 28/01/2008 14:51:21


My latest game review has been a month in the making because of a stupid developer's decision on the definition of a "hand type" - but more on that later.

Attempting to cash in on the huge popularity of poker, and specifically the Texas Hold'em variety, Tik Games have created this Xbox Live Arcade game.

Hold em

An extremely bare bones, basic game with very little in terms of frills or features, Texas Hold'em is probably best described as a good game. When compared with other poker games on the 360 (such as World Championship Poker or World Series of Poker), this game will only match up when comparing price.

Gameplay is very basic - you have all of the essential elements of poker, but nothing more. After playing a little bit of real online poker before, I quickly missed features such as hand histories or an option to make your decision before your turn. Although gameplay is very basic, it's solid in the implementation - and also boasts connectivity with the Xbox Live Vision camera, which is pretty neat.

Holdem game

The single player game is next to useless, providing a place for complete novices to learn the game, as well as a few achievement points. Computer AI is very lame, and it doesn't take long to work out a system that will beat them every time.

The multi player game mode is where most serious players of this game will find their time - and the aforementioned camera as well as headset support really make the game a little extra fun. Online games exacerbates the issues with gameplay, as well a lot of waiting for people to act - but at least the opponents are not predictable. They will, occasionally, be complete knob-jockeys - but I've come to expect that.

Most of the achievements were simple to get and well thought out (like one for winning a pot with high-card, or winning an All-In bet), and the first 190 achievement points came pretty quickly. The last 10 points took me over a month to earn.

The last achievement is to be dealt one of each hand type of poker. That would have been fine, as in my 3,000 or so hands it took to complete the first 11 achievements, I had had at least one of each poker hand types: high card, pair, two pair, trips, straight, flush, full house, quads and a straight flush. The problem was, the developer stupidly decided that a royal flush is a separate hand type to a straight flush.

Now a royal flush is simply an Ace high straight flush, and not a separate type of hand. By adding this requirement for the achievement - the developer had significantly upped the difficulty. Apparently the odds of a straight flush are 1 in 72,000 - not too bad. The odds of a royal flush are 1 in 649,739 (much worse). And there's also the possibility that you may never receive a royal flush.

I'm a bit of a completion-ist - I spent a full day playing Prince of Persia to get the last achievement, and I spent a good week of solidly playing Kameo to get all of the A rankings. I ended up finding something heavy to place on my controller's A button - and let it play hands for me as I slept. 40,000 hands later - I had my royal flush and those last 10 points. Probably not worth the time, electricity, or fact that my Xbox will now die a hundred hours earlier than it would have - but once I completed 20,000 I couldn't turn back!

Overall Texas Hold'em is not a great game, it's barely above average, but it's OK if you just want a basic poker game. All considered - I don't think it's worth the money. 2.5 out of 5.




Monday, September 17, 2007

The Elder Scrolls IV: Oblivion

# Posted by Joel Dixon at 17/09/2007 09:54:40

Oblivion is the fourth game in Bethesda Softworks popular video game series The Elder Scrolls. Probably best described as a first-person role playing game, Oblivion puts you in control of a lowly prisoner that is in the middle of an epic set of circumstances.

Oblivion Cover

The graphics and storyline of Oblivion are great, but what really hooked me was the free-flowing, open-ended gameplay. After the first little tutorial you are left to your own devices. You are given a goal to complete which follows the main story line, but you are free to completely ignore it. You can talk to locals to uncover smaller quests, join one of the four guilds and rise up the ranks or just walk around the towns pickpocketing people by day and breaking into homes by night.

An example of this is when I was teetering along, saving the world, when I noticed two computer characters having chat. I walked over and overheard their conversation, about a problem they were having. After initiating conversation with one of them, I was asked to help them out of their little problem. I agreed, busted a few heads, and came back to the guys and received a reward. Once finished this small side-quest I was back to saving the world (with a little extra cash).

Oblivion Screen Shot

The depth really is spectacular (I've put over 60 hours into the game, and never bothered with all of the small side quests), the storyline is engaging and amusing at times - Oblivion really deserved the "game of the year" award it was given by various publications.

About a year after it's debut, an expansion pack was released entitled "Shivering Isles". The expansion is straight-forward and can be finished in around 10 - 15 hours. Personally, I found it extremely funny, much more amusing than the base game of Oblivion (which does have its humor moments). The environment of the Shivering Isles is much different to Oblivion, which I didn't enjoy nearly as much. I preferred the regular feel of normal small towns, and probably won't go back into the Isles after earning the extra 250 achievement points it carried.

Speaking of achievements, the 1000 points are given out in a well thought out way. Some are given for the main story quest, and some for rising through the ranks of various guilds or the battle arena. This is good because you are exposed to all parts of the game. For example, I never really used much magic in my progress until I started the Mages Guild quests.

Overall, a very enjoyable game. It's also one that I would play extra hours in finishing side quests and leveling up my stats - if I didn't have a stack of 7 un-played Xbox 360 games waiting for me! 4.5 out of 5




Saturday, July 28, 2007

XBLA: Uno

# Posted by Joel Dixon at 28/07/2007 12:46:47

I recently bought a wireless headset and Xbox Live Vision Camera for my Xbox 360 - mainly because they double as a webcam for my laptop for when I leave for Canada. The Xbox Live Arcade game of Uno came free with the camera - and it's quite a nifty little game.

Uno
Uno

The card game of Uno was a favourite of mine as a youngster - even though the deck of cards was larger than my head. That popular card game is re-created excellently as an Xbox Live Arcade game, allowing 4-player online play, chat with an Xbox headset and video through the Vision camera (it'd be silly to include it with the camera if it didn't).

The graphics are un-important (although there are some nice downloadable custom decks), the music gets monotonous (but you should be listening to all of the Live teenagers bragging about pwning you) and replayability depends on how much you like playing Uno.

But if you enjoy the occasional game of Uno, the multiplayer lobby is very slick, there's room for heaps of customisation in terms of game rules, and the camera / headset support fosters an enjoyable online experience (as long as your opponents aren't all buttmunches). 4 out of 5.




Wednesday, July 25, 2007

Kameo: Elements of Power

# Posted by Joel Dixon at 25/07/2007 09:28:25
Updated by Joel Dixon at 28/01/2008 14:42:44


One of the games that I received when I purchased my handy-dandy Xbox 360 was Kameo: Elements of Power.

Kameo Title Screen
Kameo: Elements of Power cover art

The history of Kameo is somewhat interesting, and lengthy. Developed by Rare who were responsible for some of my all time favourite games (such as GoldenEye 007 and Donkey Kong Country) it was originally planned for the Nintendo GameCube. Once Rare was acquired by Microsoft in 2002 the game continued to be developed but for the original Xbox. Development eventually transfered to the Xbox 360, and Kameo became a launch title for the new console.

Kameo's a third-person adventure and gameplay is simple and very fun - it reminds me a little of The Legend of Zelda: Ocarina of Time. The main plot of the game involves collecting elemental warriors which Kameo can morph into during the game. These elemental warriors come with unique abilities that help Kameo progress through the levels and add a "cute" element.

Kameo Screenshot
In-game screenshot

Technically, Kameo does very well for a game with such a sordid development past - and runs very smoothly on the 360 for a launch title. The soundtrack is excellent and the controls are very responsive. The main concern most people have with the game is a very short and easy main quest. But if you try to complete all of the achievements in the game - playtime definitely increases!

600 of the achievement points are dolled out for the main quest - but the remaining points are very difficult to achieve. You can replay parts of the world which are broken up into "levels". Once you complete this level you are given a score based on the number of baddies you killed, and a ranking from A to G. There is one achievement for each level which requires an A ranking.

When I completed the first level, I was given a score of around 3,000 for the F ranking. A quick look on the Internet showed that 15,000,000 points were required for an A ranking. I had a lot of work ahead of me. Because Kameo has a combination-based scoring system, 15 million is not impossible - but it requires a lot of practice, and a perfect run at the level. I found that going for the A rankings in each level to be much more fun that completing the main quest the first time.

As an introduction to the Xbox 360, Kameo was a great start for me. In it's simplest sense - it is a very fun game, and gave me no end of enjoyment. Overall I'd give it a 4 out of 5.




Wednesday, July 18, 2007

XBLA: Prince of Persia Classic

# Posted by Joel Dixon at 18/07/2007 11:16:35

While I had bought my Xbox 360 to take to Edmonton with me, I have found myself with three weeks at home (thanks to Work Permit issues) and little to do when Belinda goes out. As mentioned before a cool feature of the Xbox is the Xbox Live Arcade (XBLA) providing smaller games or old remakes for download at a reduced price.

When browsing through the titles on offer, looking for something small to tide me over, I stumbled on a childhood classic - Prince of Persia. A few dollars later (probably around 8 - I don't recall) I had downloaded an old masterpiece.

Prince of Persia Classic Title
Title Screen

The first thing that blew me away were the amazing graphics and smooth gameplay. The original version earned a place in gaming history due to the responsive controls and character animation unparalleled at the time. Much as Prince of Persia: Sands of Time did, Prince of Persia Classic retained the elements that made the original great whilst improving the visuals and music.

Prince of Persia Classic Gameplay
Sweet!

The updated version is a true remake of the original, with the same level design and basic controls. On top of that, some really handy extras were added. Moves like running up walls and standing backflips make the game a little easier to get through in a rush. The sword fighting also received a bit of an update - but still retaining the old controls.

When combined with 200 achievement points - it's a must have for your game library. And those familiar with the game may find a challenge they weren't expecting. One of the achievements is to finish the entire game within the hour, without dying once (the regular game is happy if you die - you can take as many lives as you want so long as you finish within the hour). Man, it's not easy! But unlike some games, it's not dodgy and unresponsive controls, it's generally lack of patience and concentration.

4 out of 5




Monday, July 16, 2007

Yet another new addition

# Posted by Joel Dixon at 16/07/2007 04:41:00
Updated by Joel Dixon at 23/05/2008 23:26:15


While it may not be as important as other recent additions to our family, I am now the proud owner of an XBox 360.

XBox 360

Growing up I was a Sega fanboy, owning a Master System 2 and then a Sega Mega Drive (Genesis in North America). The Mega Drive is the system that helped introduce me to the sport of ice hockey.

In my early high school years the Sega Saturn didn't look that great and a lot of gaming interest was in the Sony PlayStation, which I subsequently bought. The games were great and it wasn't a hard decision to get a PlayStation 2 when it came out.

The PlayStations have served me well, with such great game series as Tony Hawk's Pro Skater, Metal Gear Solid and EA Sport's NHL series.

When the "next gen" series of video game consoles were announced, I kept a keen eye on the PlayStation 3. After it's $1,000+ priced release a few months ago I figured I'd wait a year before buying it at a reduced price.

Since then, I made plans to work in Canada and realised that I would probably have a lot of spare time on my hands after work and on weekends (and no car). At around the same time, a co-worker was selling his Premium Xbox 360 with 4 games for $350 (bargin).

I took the Xbox home and give it a quick trial - and I love it. In today's gaming climate where most of the games are ported to all available gaming platforms, the idea of a "system exclusive" game is not as important. The 360 has a large number of games available and the controller / system design seem fine. The real place where the 360 has impressed me is Xbox LIVE and the Xbox Dashboard (the console's GUI to control gaming, media, marketplace (purchasing online) and Xbox LIVE).

Firstly, I hate online gaming. Basically, the Internet is full of knob jockeys. I've tried online gaming with NHL games a few years ago, and the results were distinctly un-fun. This Penny Arcade comic explains my point perfectly (profanity warning). The reason I love Xbox LIVE (Microsoft's online gaming and content delivery service) is Gamer Scores and Xbox LIVE Arcade.

Achievement Unlocked
The icon that comes on-screen when an achievement is unlocked.

I loved the feeling of accomplishment after playing a game until 100% completion - but once I stopped playing the game, the achievement was pretty much forgotton. Xbox LIVE introduces "Achievements" which are unlocked by performing certain actions in every Xbox game, and contribute a numerical score known as your Gamer Score. Some of the achievements are straight forward (finish the main story line, win x games online), while some are decidedly more difficult (receive one of each hand type in Texas Hold'em - which counts a Royal Flush as a seperate hand to a straight flush). Now when you complete a game, your gamer score is updated (viewable by every other Xbox gamer - and also online). I'm sure there's some kind endorphin released when that wondrous "Achievement Unlocked" icon is shown on my screen! The other great thing about Xbox LIVE is the Xbox LIVE Arcade, providing smaller, downloadable games such as Doom, Prince of Persia and Uno recreated for Xbox hardware, for a relatively cheap price.

I think I might still buy a PlayStation 3 one day (at least a year from now), but in the mean time I am very impressed with my Xbox 360.





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