| Blog General Travel Hockey Technical Gaming Catalogue Movies TV Shows Music Video Games Stats Pages Travel Plans Live Music Phone History Things to Do Links About Blog Archive Current Blogs June 2011 (1) January 2011 (1) 2010 (18) 2009 (28) 2008 (25) 2007 (67) 2006 (23) 2005 (32) 2004 (10) Blog Tags General 10 in '10 (4) Books (1) DVDs (3) Funny (13) Gadgets (5) Hawt (1) Movies (14) Music (7) Pets (4) Recipe (16) Running (3) TV Shows (2) Web (29) Travel Calgary (2) Edmonton (12) Kuala Lumpur (1) New York (7) Niagara Falls (2) Phuket (2) Pittsburgh (5) Washington (4) Hockey Pittsburgh Penguins (25) Technical .NET (3) Java (4) Software (3) Work (2) Gaming Commodore 64 (2) Master System (1) Mega Drive (1) Rock Band (1) Xbox 360 (16) XNA (1) The rarely updated blog of Joel Dixon | < Tony Hawk's American Wasteland | Overheard on a train >Sunday, March 23, 2008Ninety-Nine Nights# Posted by Joel Dixon at 23/03/2008 01:33:33Updated by Joel Dixon at 17/09/2008 09:29:37 When I bought the Xbox from a workmate he included his 4 remaining games. I had already completed three of those games (Kameo, Oblivion and Enchanted Arms) after my first few weeks in Edmonton around 8 months ago. The fourth game, Ninety-Nine Nights - took considerably longer. ![]() Ninety-Nine Nights cover A joint effort between Q Entertainment and Phantagram, Ninety-Nine Nights (shortened to N3) is a hack-and-slash game with up to a few thousand enemies to vanquish in each level. You start the game as Inphyy, a 17-year-old leader of the Temple Knights fighting a holy war against a horde of goblins and other supposedly evil groups. Once you finish the main storyline with Inphyy you unlock two new characters and replay the same story with a different viewpoint. Each character you unlock tells a different part of the story and lets you play on both sides of dark and light, which changes the events of the story. The game play has elements of RPGs such as level progression based on experience points and a number of weapons with status changing upgrades. The story also reminds me of RPGs like Final Fantasy - complete with world-saving teenagers, a predominant light-versus-dark theme and female characters that believe boobies are more effective against a sword than armour. ![]() All protected from stabbings. Unless, of course, someone goes for the chest Visually N3 is very impressive, and this was obviously an important goal of the development team. Hundreds of enemies and allies are onscreen at once set against purty backdrops of the desert, jungles or a snow field. Each enemy is given a different look with a random combination of various armor pieces, and act relatively believably when left on their own. Unfortunately it seems they pushed the poor Xbox too hard as the framerate is noticeably slowed when a large number of enemies are joined by the destruction of structures such as a sentry tower. While this doesn't affect the game play too often it does make the game look a little unpolished. ![]() Bring it! N3 is essentially a button masher with one button controlling a regular attack and the other a power attack. These buttons are combined to inflict powerful combo attacks, and you learn better attacks as you progress in level. For each enemy you kill you are awarded a red orb. When you collect enough you can unleash an orb attack allowing you to cut through hundreds of enemies like partially set jelly. Enemies killed during an orb attack result in a blue orb. When you collect enough of the blue orbs an orb spark attack pretty much levels the playing field of foes. The achievements in N3 are quite well implemented for such an early title. Awarding an achievement for completing the game with each character encourages you to uncover the complete story in the game. If I was playing this game on a system without achievement points I probably would have stopped playing after finishing Inphyy's quests and would have missed a lot of the story elements. The final achievement, progress each character to level nine, gets repetitive to the point of tedium - which explains why this game took so much longer to complete. Ninety-Nine Nights isn't the most strategic game, but when you come home from work there's a certain level of fun to be had mowing through thousands of animated goblins. 3 out of 5 # Posted in the Gaming section and tagged as: Xbox 360 Back to Top Comments
| Blog Search Recent Blogs Log o' cats I'm number 1! Resolute Phuket, Thailand - 2010 Mr. Potato Head Mashups Random Travel #2 - Thailand You have been the ones, you have been the ones for me. Balls Caramelised Pumpkin Risotto Malaysian Vegetable CurryFeed Blog EntriesRecent Comments Log o' cats posted 7 months ago by joeldixon ha ha - I didn't mention that I bought two copies of Lock, Stock after the creation of this catalogue ... link Log o' cats posted 7 months ago by Brad I made a DVD list for the same reason and just last week bought The Green Mile on Blu-ray before ... link Balls posted 2 years ago by joeldixon Exactly. What's wrong with the kids today when they can't spell genitals? And you and I have been using ... link Balls posted 2 years ago by abrereton I'm just glad that they spelt it correctly in the end. link Kuala Lumpur, Malaysia - 2010 posted 2 years ago by joeldixon Definitely, you have to let us know when you're free for UBs! link Comment Standings 1. the man with no name (45) 2. Hoff (39) 3. Gav (27) 4. Hitman (26) 5. Brad (23) 6. Eryc-Ads (13) 7. Deep Lurker (6) 8. thefury (5) 9. Dieter (4) 10. Zelks (4) | ||||
| About This Site | Contact Me | ||||||