"" - Troy McClure, The Simpsons 3F03
| Blog General Travel Hockey Technical Gaming Catalogue Movies TV Shows Music Video Games Stats Pages Travel Plans Live Music Phone History Things to Do Links About Blog Archive Current Blogs June 2011 (1) January 2011 (1) 2010 (18) 2009 (28) 2008 (25) 2007 (67) 2006 (23) 2005 (32) 2004 (10) Blog Tags General 10 in '10 (4) Books (1) DVDs (3) Funny (13) Gadgets (5) Hawt (1) Movies (14) Music (7) Pets (4) Recipe (16) Running (3) TV Shows (2) Web (29) Travel Calgary (2) Edmonton (12) Kuala Lumpur (1) New York (7) Niagara Falls (2) Phuket (2) Pittsburgh (5) Washington (4) Hockey Pittsburgh Penguins (25) Technical .NET (3) Java (4) Software (3) Work (2) Gaming Commodore 64 (2) Master System (1) Mega Drive (1) Rock Band (1) Xbox 360 (16) XNA (1) The rarely updated blog of Joel Dixon | < Bi ... Lingual | Cha-Cha-Changes >Wednesday, October 17, 2007Xbox 360 Achievements Lead to Increased Sales# Posted by Joel Dixon at 17/10/2007 09:32:10Updated by Joel Dixon at 18/10/2007 12:31:06 An interesting article came through my handy feed reader this afternoon - "Xbox 360 Achievements Lead to Higher Scores and Sales". I've made public my love for achievements before, so I actually read this item. Apart from referring to Achievements as "Accomplishments" (which shits me a little), the article did make a few interesting points: I agree with this to a point - but it's important to remember correlation doesn't imply causation. Just because higher selling and higher rated games have a depth in Achievements - doesn't necessarily mean the Achievements the high sales and rating. I think if a game developer puts effort and planning into the achievements of a game - it's not the only factor that they're trying to get right. Then again, if I had two next-gen systems and a game came out on all systems - I would probably buy it on the Xbox for the achievement points. I completely agree with this point - as mentioned for Enchanted Arms - completion achievements can be a huge cop-out. I'd be happy if this research convinced a few more developers to put extra thought into the achievements they use. But it depends on how they are counting this one (the actual source article is available for purchase, so I didn't check). If they mean 29% of games use only completion achievements - then that's no good. Put if 29% of total achievement points across all games are based on completion of a section of the game - it's a little lower than I would have thought. It's always good to receive a small chunk of achievement points for finishing a level, or game. It's when you get all of your points in this way that annoys me. This is another interesting thought - though not true in my case. I have 5 completely unplayed Xbox 360 games, and I have taken steps to ensure I don't know what the achievements are until I start playing the game. In some cases I have a basic idea of what they'll be - but I much prefer to find out while playing the game as it makes that "achievement unlocked" much more sweeter when you're not expecting it. Like now: ![]() sweet! # Posted in the Gaming section and tagged as: Xbox 360 Back to Top Comments
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