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| Blog General Travel Hockey Technical Gaming Links About Blog Archive Current Blogs November 2008 (1) October 2008 (3) September 2008 (1) August 2008 (4) July 2008 (3) June 2008 (1) May 2008 (1) April 2008 (3) March 2008 (3) February 2008 (3) January 2008 (1) 2007 (67) 2006 (23) 2005 (32) 2004 (10) Blog Tags General DVDs (2) Funny (6) Gadgets (5) Hawt (1) Movies (10) Music (5) Pets (3) Recipe (14) TV Shows (1) Web (20) Travel Calgary (2) Edmonton (12) New York (7) Niagara Falls (2) Pittsburgh (5) Washington (4) Hockey Pittsburgh Penguins (17) Technical .NET (2) Java (4) Software (3) Work (2) Gaming Commodore 64 (1) Master System (1) Xbox 360 (13) GamerTag ![]() The rarely updated blog of Joel Dixon | < Spinach and Feta Chicken | It's Funny, laugh >Monday, October 08, 2007Enchanted Arms# Posted by Joel Dixon at 08/10/2007 13:54:09After completing Oblivion I decided to move on to the Japanese Role Playing Game of Enchanted Arms. ![]() Boxart for the Enchanted Arms game You take on the role of Atsuma, an "enchanter" at school with his friends, with a mysterious and powerful arm. Bad things happen, and you need to fix them (basically). As with most games in this genre, storyline is very important, and I found this story to be engaging and actually very funny in parts. Character development is a strong point (sometimes a little too strong for some, like with the un-ashamedly homosexual character Mokoto and his undying love for a school mate) and the visuals are satisfactory for a game in this era. ![]() The in-game visuals didn't blow me away - but were more than good enough to keep me engaged in the story A large part of the game is your fight against golems, which are essentially robot warriors. You can find or buy different types of golems and have them fight for you as well. This was a high point for me, as the different strengths and general variety of golems kept the game interesting. Of course, there were a unsurprisingly high number of robot "warriors" made in the image of a school girl, nurse, maid etc ![]() ![]() Another important aspect of RPGs is the battle system employed, and Enchanted Arms gains points in this respect as well. You make your 4-member party up from a mix of characters and golems and battles take place in a 6 x 4 grid in which you cannot pass the halfway line. Different attack ranges, elemental attacks and the fact that hiding behind another character lessens damaged made this system fun and challenging. The biggest problem I had with battles was that there was very rarely a warning that a difficult battle was going to take place, and when you lost a battle you could either retry or quit. What's the point of having a range of golems at the ready when you can't edit your party after you've seen the type of battle you're about to have? You could runaway from a battle (but not all the time, especially with bosses) but this would cause a big health hit. Another negative for me was the end of the game, and the achievements rewarded. Firstly, when you finish the game you can no longer progress through the world (and find extra golems) with your current party. You can save your game and use your characters for online play - but there were no more games being hosted when I looked - and multi-player seemed to be an afterthought. Basically, if you didn't save the game before you reached a particular point in the story, you are unable to go back through the game collecting golems. This leads to another negative - all 1,000 achievement points are awarded over the course of finishing the main storyline (with a "happy ending"). Even though the game tracks the number of golems you've found - there's no achievement for finding all of the robot warriors. I feel this is a place where the developer could have provided so much more replayability to the game, but instead left the audience wanting. I guess poor achievements can be excused for release titles, and the fact the game was originally delayed a month probably explains why these kinds of things were lacking. But the biggest place where they fell down was by using a generic icon (a yellow symbol) for every achievement. This is something that would have taken a graphical artist no more than a day to fix, had achievements not been a complete afterthought. ![]() The generic achievement icon - From Software could have done much better here with little cost Overall, I definitely enjoyed the game - but it's a shame they didn't have enough time to finish it and polish it up a little. 3.5 out of 5 # Posted in the Gaming section and tagged as: Xbox 360 Back to Top Comments
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